This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
npc [2017/10/19 13:15] – justin | npc [2020/05/07 11:22] – justin | ||
---|---|---|---|
Line 2: | Line 2: | ||
---- | ---- | ||
- | An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC to allow a conversation to be initiated by the player, | + | An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC (either from their [[Entity Properties]] in the [[Map Editor]] or the [[Set Dialogue]] scripting function) to allow a conversation to be initiated by the player. |
- | An NPC's movement behavior, for example whether they will walk around freely or stay confined to a specific area, is determined by their " | + | <WRAP center round info 100%> |
+ | An NPC's movement behavior | ||
+ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |