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npc [2017/10/19 13:15] justinnpc [2020/05/07 11:22] justin
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-An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC to allow a conversation to be initiated by the player, either from their [[Entity Properties]] or the [[Set Dialogue]] scripting function.+An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC (either from their [[Entity Properties]] in the [[Map Editor]] or the [[Set Dialogue]] scripting function) to allow a conversation to be initiated by the player.
  
-An NPC's movement behaviorfor example whether they will walk around freely or stay confined to a specific area, is determined by their "Movement Area" property. See the "Character Properties" section of the [[Entity Properties]] page for more information.+<WRAP center round info 100%> 
 +An NPC's movement behavior (for examplewhether they will walk around freely or stay confined to a specific area) can be configured from the ""Behavior Settings" section of the [[Entity Properties]] panel. See [[NPC Behavior]] for more information. 
 +</WRAP>
  
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npc.txt · Last modified: 2020/05/07 11:22 by justin