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- | An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC to allow a conversation to be initiated by the player, either from their [[Entity Properties]] or the [[Set Dialogue]] scripting function. An NPC's movement behavior, for example whether they will walk around freely or are confined to a specific area, is determined by their " | + | An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC to allow a conversation to be initiated by the player, either from their [[Entity Properties]] in the [[Map Editor]] or the [[Set Dialogue]] scripting function. |
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+ | An NPC's movement behavior | ||
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