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navigation_and_interaction [2017/06/20 08:41] justinnavigation_and_interaction [2017/11/03 09:58] (current) justin
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-**Navigation and interaction** are concepts in RPG in a Box referring to the way the [[player]] character (and in some cases, NPCs) can walk around the map and interact with [[object|objects]] and other [[character|characters]]. When the player character is standing on a particular tile, they can potentially walk to the tiles in each cardinal direction (north, south, west, and east) from that tile, or interact with objects and characters on those tiles.+**Navigation and interaction** are concepts in RPG in a Box relating to the way the [[player character]] (and in some cases, [[npc|NPCs]]) can walk around the [[map]] and interact with [[object|objects]] and other [[character|characters]]. When the player character is standing on a particular [[tile]], they can potentially walk to the [[tile|tiles]] in each cardinal direction (north, south, west, and east) from that [[tile]], or interact with [[object|objects]] and [[character|characters]] on those [[tile|tiles]].
  
-There are several different "navigation types" that determine whether or not the character is able to perform any of the above mentioned actions between two adjacent tiles.+There are several different "navigation types" that determine whether or not the [[character]] is able to perform any of the above mentioned actions between two adjacent [[tile|tiles]].
  
-  * **//WALK_AND_INTERACT://** Characters can both walk and interact between the tiles. +^Navigation Type^Description^ 
-  * **//WALK_ONLY://** Characters can only walk between the tiles (no interaction is allowed). +|**WALK_AND_INTERACT**|Characters can both walk and interact between the tiles.| 
-  * **//INTERACT_ONLY://** Characters can only interact between the tiles (no walking is allowed). +|**WALK_ONLY**|Characters can only walk between the tiles (no interaction is allowed).| 
-  * **//PENDING://** Characters cannot walk or interact between the tiles, but a connection is maintained. +|**INTERACT_ONLY**|Characters can only interact between the tiles (no walking is allowed).| 
-  **//NONE://** Characters cannot walk or interact between the tiles.+|**PENDING**|Characters cannot walk or interact between the tiles, but a connection is maintained.| 
 +|**NONE**|Characters cannot walk or interact between the tiles.|
  
 A map's navigation paths can be modified using the [[Map Editor]]'s "Connect" mode. Changes can also be made at game runtime via scripting (see [[Modify Navigation]] and [[Replace Navigation]]). A map's navigation paths can be modified using the [[Map Editor]]'s "Connect" mode. Changes can also be made at game runtime via scripting (see [[Modify Navigation]] and [[Replace Navigation]]).
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-In the [[Map Editor]], these navigation and interaction "connections" are visibly portrayed as colored grid lines, with each color representing a different navigation type. The navigation legend displays the color that corresponds to each type. If desired, the grid line colors can be customized from the Map Editor section of the [[Editor Settings]].+In the [[Map Editor]], these navigation and interaction "connections" are visibly portrayed as colored grid lines, with each color representing a different navigation type. The navigation legend displays the color that corresponds to each type. If desired, the grid line colors can be customized from the [[Map Editor]] section of the [[Editor Settings]] dialog.
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navigation_and_interaction.1497973302.txt.gz · Last modified: 2017/06/20 08:41 by justin