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move_player [2020/02/14 11:54]
justin
move_player [2020/04/22 17:47] (current)
justin
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 ---- ----
  
-Moves the player to the specified tile at their assigned movement speed. If a walkable path is not open the player will remain at their current position. The player'​s movement must first be locked before using this function.+Moves the player to the specified ​[[tile]] at their assigned movement speed. If a walkable path is not open the player will remain at their current position. The player'​s movement must first be locked before using this function.
  
 ====Signature:​==== ====Signature:​====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|tile|ID or coordinate of the destination tile or a reference to the destination tile itself.|[[String]],​ [[Coordinate]],​ or [[Entity]]|Yes|+|tile|ID or [[coordinate]] of the destination ​[[tile]] or a reference to the destination ​[[tile]] itself.|[[String]],​ [[Coordinate]],​ or [[Entity]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
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 move_player("​bridge01"​) move_player("​bridge01"​)
 </​code>​ </​code>​
-//​Results://​ The player character walks from their current location to the bridge tile with an ID of "​bridge01"​.+//​Results://​ The [[player character]] walks from their current location to the bridge ​[[tile]] with an ID of "​bridge01"​.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Move Player** function to move the player character around the map during scripted sequences or cutscenes.+Use the **Move Player** function to move the [[player character]] around the [[map]] during scripted sequences or cutscenes.
 </​WRAP>​ </​WRAP>​
  
move_player.txt ยท Last modified: 2020/04/22 17:47 by justin