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move_player [2020/02/14 11:54] justinmove_player [2021/04/21 18:36] (current) justin
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 ---- ----
  
-Moves the player to the specified tile at their assigned movement speed. If a walkable path is not open the player will remain at their current position. The player's movement must first be locked before using this function.+Moves the player to the specified [[tile]] at their assigned movement speed. If a walkable path is not open the player will remain at their current position. The player's movement must first be locked before using this function.
  
 ====Signature:==== ====Signature:====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|tile|ID or coordinate of the destination tile or a reference to the destination tile itself.|[[String]], [[Coordinate]], or [[Entity]]|Yes|+|tile|ID or [[coordinate]] of the destination [[tile]] or a reference to the destination [[tile]] itself.|[[String]], [[Coordinate]], or [[Entity]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
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 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-move_player("bridge01")+move_player("bridge01");
 </code> </code>
-//Results:// The player character walks from their current location to the bridge tile with an ID of "bridge01".+//Results:// The [[player character]] walks from their current location to the bridge [[tile]] with an ID of "bridge01".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Move Player** function to move the player character around the map during scripted sequences or cutscenes.+Use the **Move Player** function to move the [[player character]] around the [[map]] during scripted sequences or cutscenes.
 </WRAP> </WRAP>
  
move_player.1581710099.txt.gz · Last modified: 2020/02/14 11:54 by justin