— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
This is an old revision of the document!
Moves the player to the specified tile at their assigned movement speed. If a walkable path is not open then the player will remain at their current position. The player's movement must first be locked before using this function.
move_player(tile_id)
Argument | Description | Type | Required |
---|---|---|---|
tile_id | ID of the destination tile. | String | Yes |
Lock/Unlock Player Movement must be called before using this function to prevent the player from interfering with the scripted movement.
move_player("bridge01")
Results:
Use the Move Player function to move the player character around the map during scripted segments or cutscenes.