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move_character

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Move Character


Moves the character to the specified tile at their assigned movement speed. If a walkable path is not open then the character will remain at their current position.

move_character(character, tile_id)
ArgumentDescriptionTypeRequired
selfDescription.StringYes
“tile_id”Description.StringYes

Example:

move_character(self, "tile_id")

Results:

Use the Move Character function to …


Editor Node:

Visual Demo:

move_character.1492923774.txt.gz · Last modified: 2017/04/22 22:02 by justin