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move_character [2020/02/14 11:49] justinmove_character [2020/04/22 17:45] justin
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 ---- ----
  
-Moves the character to the specified tile at their assigned movement speed. If a walkable path is not open then the character will remain at their current position.+Moves a [[character]] to the specified [[tile]] at their assigned movement speed. If a walkable path is not open the [[character]] will remain at their current position.
  
 ====Signature:==== ====Signature:====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|character|Character (player or NPC) that will be moved.|[[Entity]]|Yes| +|character|[[Character]] (player or NPC) that will be moved.|[[Entity]]|Yes| 
-|tile|ID or coordinate of the destination tile or a reference to the destination tile itself.|[[String]], [[Coordinate]], or [[Entity]]|Yes|+|tile|ID or [[coordinate]] of the destination tile or a reference to the destination [[tile]] itself.|[[String]], [[Coordinate]], or [[Entity]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-If you are moving the player character, [[set_player_movement_locked|Lock/Unlock Player Movement]] must be called first to prevent the player from interfering with the scripted movement. You can also use the more convenient [[Move Player]] function.+If you are moving the [[player character]], [[set_player_movement_locked|Lock/Unlock Player Movement]] must be called first to prevent the player from interfering with the scripted movement. You can also use the more convenient [[Move Player]] function.
 </WRAP> </WRAP>
  
 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-move_character(entity["Sarah"], "bridge01")+move_character(entity["sarah"], "bridge01")
 </code> </code>
-//Results:// The character with an ID of "Sarah" walks from her current location to the bridge tile with an ID of "bridge01".+//Results:// The [[character]] with an ID of "sarah" walks from her current location to the bridge [[tile]] with an ID of "bridge01".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Move Character** function to move the player character or NPCs around the map during scripted sequences or cutscenes.+Use the **Move Character** function to move the [[player character]] or [[npc|NPCs]] around the [[map]] during scripted sequences or cutscenes.
 </WRAP> </WRAP>
  
move_character.txt · Last modified: 2023/04/03 13:19 by justin