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move_camera_at_speed

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move_camera_at_speed [2017/05/02 16:26] justinmove_camera_at_speed [2021/04/21 18:36] (current) justin
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 ---- ----
  
-Moves the camera to the specified (X,Y,Z) [[coordinate]] or named [[camera position]] at a particular speed (measured in voxels per second). A target to aim the camera towards can optionally be specified. If using a [[camera position]] for the destination, this "look at target" will override the angle.+Moves the camera to the specified (X,Y,Z) [[coordinate]] or named [[camera_positions|camera position]] at a particular speed (measured in voxels per second). A target to aim the camera towards can optionally be specified. If using a [[camera_positions|camera position]] for the destination, this "look at target" will override the angle.
  
 +====Signature:====
 <code python> <code python>
 move_camera_at_speed(destination, speed, look_at_target) move_camera_at_speed(destination, speed, look_at_target)
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 ====Example:==== ====Example:====
-<code python+<code bauxite
-move_camera_at_speed(coord[2, 2, 32], 60, entity["chest01"])+move_camera_at_speed(coord[2, 2, 32], 60, entity["chest01"]);
 </code> </code>
 //Results:// The camera is moved at a speed of 60 voxels/second to coordinate (2, 2, 32) and rotated to aim towards the entity with an ID of "chest01". //Results:// The camera is moved at a speed of 60 voxels/second to coordinate (2, 2, 32) and rotated to aim towards the entity with an ID of "chest01".
move_camera_at_speed.1493767613.txt.gz · Last modified: 2017/05/02 16:26 by justin