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move_camera

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Move Camera


Instantly moves the camera to the specified (X,Y,Z) coordinate or pre-defined camera position by name.

move_camera(destination, look_at_target)
ArgumentDescriptionTypeRequired
destinationDescription.Coordinate or StringYes
look_at_targetDescription.Coordinate or EntityNo

Lock Camera must be called before using this function to prevent the player from manually controlling the camera.

Example:

move_camera("Inside House", entity["Cat"])

Results: The camera instantly moves to the location defined by the “Inside House” camera position and is aimed towards the “Cat” character.

Use the Move Camera function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.


Editor Node:

Visual Demo:

move_camera.1492575191.txt.gz · Last modified: 2017/04/18 21:13 by justin