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move_camera [2017/04/18 21:05] justinmove_camera [2021/04/21 18:35] (current) justin
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 ---- ----
  
-Instantly moves the camera to the specified (X,Y,Z) [[coordinate]] or pre-defined [[camera position]] by name.+Instantly moves the camera to the specified (X,Y,Z) [[coordinate]] or named [[camera_positions|camera position]]. A target to aim the camera towards can optionally be specified. If using a [[camera_positions|camera position]] for the destination, this "look at target" will override the angle.
  
 +====Signature:====
 <code python> <code python>
 move_camera(destination, look_at_target) move_camera(destination, look_at_target)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|destination|Description.|[[Coordinate]] or [[String]]|Yes| +|destination|Destination coordinate or camera position.|[[Coordinate]] or [[String]]|Yes| 
-|look_at_target|Description.|[[Coordinate]] or [[Entity]]|No|+|look_at_target|Coordinate or entity to aim the camera towards.|[[Coordinate]] or [[Entity]]|No|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
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 ====Example:==== ====Example:====
-<code python+<code bauxite
-move_camera("camera_position", entity["Cat"])+move_camera("Inside House", entity["Cat"]);
 </code> </code>
-//Results://+//Results:// The camera instantly moves to the location defined by the "Inside House" camera position and is aimed towards the "Cat" character.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Move Camera** function to ...+Use the **Move Camera** function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.
 </WRAP> </WRAP>
  
move_camera.1492574711.txt.gz · Last modified: 2017/04/18 21:05 by justin