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Instantly moves the camera to the specified (X,Y,Z) coordinate. Camera must first be locked.
Examples: Coordinate (0,0,8) will place the camera above the center of tile (0,0,0) at a height of 8 voxels, whereas coordinate (0.5, 0.5, 8) will place the camera at the same height but at the southeast corner of the tile instead of at the center.
move_camera(coord[0, 0, 0])
move_camera(coord[0, 0, 0])
Results:
Use the Move Camera function to …