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modify_navigation [2018/03/16 09:45] justinmodify_navigation [2021/04/21 18:35] (current) justin
Line 6: Line 6:
 ====Signature:==== ====Signature:====
 <code python> <code python>
-modify_navigation(first_tile_idsecond_tile_id, navigation_type)+modify_navigation(from_tileto_tile, navigation_type)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|first_tile_id|ID of the first tile.|[[String]]|Yes| +|from_tile|Tile to connect navigation from.|[[Entity]]|Yes| 
-|second_tile_id|ID of the second tile.|[[String]]|Yes|+|to_tile|Tile to connect navigation to.|[[Entity]]|Yes|
 |navigation_type|Navigation type to set between the two tiles.|[[navigation_and_interaction|Navigation Type]]|Yes| |navigation_type|Navigation type to set between the two tiles.|[[navigation_and_interaction|Navigation Type]]|Yes|
  
Line 19: Line 19:
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-modify_navigation("tile01", "tile02", WALK_AND_INTERACT)+modify_navigation("tile01", "tile02", WALK_AND_INTERACT);
 </code> </code>
 //Results:// Characters are now able to walk and interact between the tiles with IDs of "tile01" and "tile02". //Results:// Characters are now able to walk and interact between the tiles with IDs of "tile01" and "tile02".
modify_navigation.1521218759.txt.gz · Last modified: 2018/03/16 09:45 by justin