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The Map Properties panel displays various information pertaining to the map that's currently active in the Map Editor. Most of these values can be edited and are explained below.
Icon | Property | Description |
---|---|---|
Pre-Load Script | The pre-load script will be triggered immediately after the map has loaded and while the loading screen is still visible. This is useful for making changes to the map that should not be seen by the player while they are taking place. | |
Post-Load Script | The post-load script will be triggered once the map has loaded and the fade-in from the loading screen has completed. This is useful for kicking off events like dialogue, cutscenes, or animations at the start of an area. | |
Background Type | Sets the type of background to use for the map. “Color” fills the background with a solid color and “Procedural Sky” provides the option for generating a sky procedurally from a set of user-defined values. See Procedural Sky for more information. | |
Background Music | The selected song file will be looped as background music when the current map is loaded in-game. The option box will display any OGG files located within your project's “music” folder. | |
Camera Override | Sets the camera type to use for this map (Standard, First-Person, etc.). If “None” is selected, then the default camera type defined in your game's configuration will be used. | |
Player Override | Sets the player character to use for this map. If “None” is selected, then the default player character defined in your game's configuration will be used. | |
Camera Orientation | Determines which direction the camera will be facing when the map is loaded. The default value, “No Change”, will keep the camera's current rotation. | |
Groups | This item can be expanded to show all currently defined groups for the current map. For each group, there are 3 action buttons available. “Select” will select all resources in this group, “Hide/Show” will hide or show all resources in this group and “Ungroup” will remove the definition for this group so the resources are no longer grouped. | |
Camera Positions | This item can be expanded to show all currently defined camera positions for the current map. For each camera position there are 2 action buttons available. The “eye” button will switch the Map Editor into Free Camera mode and move the camera to that position. The red “X” will remove the camera position. | |
Ambient Light | The map's ambient light casts light evenly across everything. This light's color can be adjusted and it can be turned on or off. See Ambient Light for more information. | |
Directional Light | The map's directional light simulates sunlight and is cast downward at an angle. This light's color can be adjusted and it can be turned on or off. See Directional Light for more information. |