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map_properties

Map Properties


The Map Properties panel displays various information pertaining to the map that's currently active in the Map Editor. Most of these values can be edited and are explained below.

IconPropertyDescription
Pre-Load ScriptThe pre-load script will be triggered immediately after the map has loaded and while the loading screen is still visible. This is useful for making changes to the map that should not be seen by the player while they are taking place.
Post-Load ScriptThe post-load script will be triggered once the map has loaded and the fade-in from the loading screen has completed. This is useful for kicking off events like dialogue, cutscenes, or animations at the start of an area.
Background TypeSets the type of background to use for the map. “Color” fills the background with a solid color and “Procedural Sky” allows you to generate a sky procedurally from a set of configurable values. See Procedural Sky for more information.
Background MusicThe selected song file will be looped as background music when the current map is loaded in-game. The option box will display any OGG files located within your project's “music” folder.
Camera OverrideSets the camera type to use for this map (Standard, First-Person, etc.). If “None” is selected, then the default camera type defined in your game's configuration will be used.
Player OverrideSets the player character to use for this map. If “None” is selected, then the default player character defined in your game's configuration will be used. This override only affects the visual appearance of the player character and not any properties or stats, similar to using the Set Entity Model function.
Camera OrientationDetermines which direction the camera will be facing when the map is loaded. The default value, “No Change”, will keep the camera's current rotation.
GroupsThis list contains all of the groups defined for the current map. The arrow button to the right of the list will switch the Map Editor into Edit mode and select all entities in the group, the “eye” buttons will hide or show all entities in the selected group, and the red “X” button will remove the group from the list.
Camera PositionsThis list contains all of the camera positions defined for the current map. The camera button to the right of the list will switch the Map Editor into Free Camera mode and move the camera to the selected position. The red “X” button will remove the selected camera position.
FogEnables/disables fog effects for the current map. See Fog for more information.
Ambient LightThe map's ambient light casts light evenly across everything. This light's color can be adjusted and it can be turned on or off. See Ambient Light for more information.
Directional LightThe map's directional light simulates sunlight and is cast downward at an angle. This light's color can be adjusted and it can be turned on or off. See Directional Light for more information.
map_properties.txt · Last modified: 2023/02/13 22:10 by justin