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map_editor [2017/06/16 07:15] justinmap_editor [2018/10/16 09:47] justin
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 =====Overview===== =====Overview=====
-The Map Editor is where everything comes together. You will use this editor to build your game world using the tiles, objects, and characters that you've created in the [[Voxel Editor]]. There are three different "modes" available in the Map Editor:+The **Map Editor** is where everything comes together. You will use this editor to build your game world using the tiles, objects, and characters that you've created in the [[Voxel Editor]]. There are three different "modes" available in the Map Editor:
   * **Place**: This mode is used to place tiles, objects, and characters into the map.   * **Place**: This mode is used to place tiles, objects, and characters into the map.
   * **Edit**: This mode is used for making modifications to existing tiles, objects and characters, for example, to delete or rotate a tile, attach a script to an object, add dialogue to a character, etc.   * **Edit**: This mode is used for making modifications to existing tiles, objects and characters, for example, to delete or rotate a tile, attach a script to an object, add dialogue to a character, etc.
   * **Connect**: This mode is use to add, remove, or edit [[navigation_and_interaction|navigation paths]] between tiles.   * **Connect**: This mode is use to add, remove, or edit [[navigation_and_interaction|navigation paths]] between tiles.
  
-=====Toolbar Buttons=====+=====Main Toolbar=====
 ^Icon^Function^Description^Shortcut Key^ ^Icon^Function^Description^Shortcut Key^
 |{{:wiki:new_resource.png?nolink|}}|New Resource|Opens the [[New Resource dialog]] (with "Map" selected for the resource type).| |{{:wiki:new_resource.png?nolink|}}|New Resource|Opens the [[New Resource dialog]] (with "Map" selected for the resource type).|
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 |{{:wiki:arrow_redo.png?nolink|}}|Redo|Reapplies the last modification that was undone.|Ctrl + Y| |{{:wiki:arrow_redo.png?nolink|}}|Redo|Reapplies the last modification that was undone.|Ctrl + Y|
 |{{:wiki:clear.png?nolink|}}|Clear Map|Removes all tiles, objects, and characters from the map.| |{{:wiki:clear.png?nolink|}}|Clear Map|Removes all tiles, objects, and characters from the map.|
-| |Generate Auto-Tile Config|Generates an auto-tile configuration using the current map's tile layout. See [[Auto-Tiling]] for more information.| +|{{:wiki:map.png?nolink|}}|Generate Auto-Tile Config|Generates an auto-tile configuration using the current map's tile layout. See [[Auto-Tiling]] for more information.| 
-| |Toggle Grid|Enables/disables the grid lines used for tile placement.| +|{{:wiki:grid.png?nolink|}}|Toggle Grid|Enables/disables the grid lines used for tile placement.| 
-| |Toggle Navigation Paths|Enables/disables the grid lines indicating the map's [[navigation_and_interaction|navigation paths]].| +|{{:wiki:navigation.png?nolink|}}|Toggle Navigation Paths|Enables/disables the grid lines indicating the map's [[navigation_and_interaction|navigation paths]].| 
-| |Toggle Markers|Enables/disables the marker icons for scripts, dialogue, lights, etc.| +|{{:wiki:flag_blue.png?nolink|}}|Toggle Markers|Enables/disables the marker icons for scripts, dialogue, lights, etc.| 
-| |Place Mode|Switches to Place Mode for placing tiles, objects, and characters.|F1| +|{{:wiki:bricks.png?nolink|}}|Place Mode|Switches to Place Mode for placing tiles, objects, and characters.|F1| 
-| |Edit Mode|Switches to Edit Mode for modifying existing tiles, objects, and characters.|F2| +|{{:wiki:brick_edit.png?nolink|}}|Edit Mode|Switches to Edit Mode for modifying existing tiles, objects, and characters.|F2| 
-| |Connect Mode|Switches to Connect Mode for modifying the map's [[navigation and interaction]].|F3| +|{{:wiki:brick_go.png?nolink|}}|Connect Mode|Switches to Connect Mode for modifying the map's [[navigation and interaction]].|F3| 
-| |Randomize Rotation|Enables/disabled random rotation of resources. When enabled, the current rotation will be randomized each time a resource is placed into the map.| +|{{:wiki:arrow_switch.png?nolink|}}|Randomize Rotation|Enables/disabled random rotation of resources. When enabled, the current rotation will be randomized each time a resource is placed into the map.| 
-| |Free Camera|Enabled/disables the free camera mode.| +|{{:wiki:camera_go.png?nolink|}}|Free Camera|Enabled/disables the free camera mode.| 
-| |Save Camera Position|Opens the Save Camera Position dialog allowing the current [[camera_positions|camera position]] to be saved for later use. The saved [[camera positions]] are listed on the [[Map Properties]] panel.|+|{{:wiki:eye.png?nolink|}}|First-Person Camera|Enabled/disables the first-person camera mode. To enter this mode, you must first have selected a single tile while in Edit mode.| 
 +|{{:wiki:camera_add.png?nolink|}}|Save Camera Position|Opens the Save Camera Position dialog allowing the current [[camera_positions|camera position]] to be saved for later use. The saved [[camera positions]] are listed on the [[Map Properties]] panel.|
  
 =====Controls===== =====Controls=====
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 ^Control/Key^Description^ ^Control/Key^Description^
 |Middle Mouse Button + Drag|Rotate camera| |Middle Mouse Button + Drag|Rotate camera|
 +|Ctrl + Left/Right Arrow Keys|Rotate camera|
 |Shift + Middle Mouse Button + Drag|Move camera| |Shift + Middle Mouse Button + Drag|Move camera|
 +|Shift + Arrow Keys|Move camera|
 |Scroll Wheel Up or Ctrl + Middle Mouse Button + Drag Up|Zoom camera in| |Scroll Wheel Up or Ctrl + Middle Mouse Button + Drag Up|Zoom camera in|
 |Scroll Wheel Down or Ctrl + Middle Mouse Button + Drag Down|Zoom camera out| |Scroll Wheel Down or Ctrl + Middle Mouse Button + Drag Down|Zoom camera out|
 +|Ctrl + Up/Down Arrow Keys|Zoom camera in/out|
  
 ====Free Camera==== ====Free Camera====
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 |W, Scroll Wheel Up|Move forward| |W, Scroll Wheel Up|Move forward|
 |S, Scroll Wheel Down|Move backward| |S, Scroll Wheel Down|Move backward|
 +
 +====First-Person Camera====
 +^Control/Key^Description^
 +|W/S|Move forward/backward|
 +|A/D|Turn left/right|
 +|Middle Mouse Button + Drag|Look around|
 +|M|Move to selected tile|
  
 ====Place Mode==== ====Place Mode====
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 |Lower Grid|Z|Lower placement grid by one voxel| |Lower Grid|Z|Lower placement grid by one voxel|
 |Reset Grid|X|Reset placement grid to zero| |Reset Grid|X|Reset placement grid to zero|
-| |Ctrl + Scroll Wheel Up|Raise placement grid by an amount equal to the map's tile width in voxels| +|Raise Grid (Step)|Ctrl + Scroll Wheel Up|Raise placement grid by an amount equal to the map's tile width in voxels| 
-| |Ctrl + Scroll Wheel Down|Lower placement grid by an amount equal to the map's tile width in voxels|+|Lower Grid (Step)|Ctrl + Scroll Wheel Down|Lower placement grid by an amount equal to the map's tile width in voxels|
  
 ====Edit Mode==== ====Edit Mode====
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 ====Connect Mode==== ====Connect Mode====
 ^Control/Key^Description^ ^Control/Key^Description^
-|Left Mouse Button + Drag|Connect two adjacent tiles using the currently selected [[navigation_types|navigation type]].|+|Left Mouse Button + Drag|Connect two adjacent tiles using the currently selected [[navigation_and_interaction|navigation type]].|
 |Right Mouse Button + Drag|Remove existing navigation path between two adjacent tiles.| |Right Mouse Button + Drag|Remove existing navigation path between two adjacent tiles.|
  
 ~~NOTOC~~ ~~NOTOC~~
map_editor.txt · Last modified: 2023/03/27 18:59 by justin