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look_at_target_over_time [2017/04/16 19:27] – external edit 127.0.0.1 | look_at_target_over_time [2018/03/16 09:45] – justin | ||
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- | Rotates the camera over a duration of time to point towards the specified | + | Rotates the camera over a duration of time (in seconds) |
+ | ====Signature: | ||
<code python> | <code python> | ||
- | look_at_target_over_time(player, 1) | + | look_at_target_over_time(target, duration) |
</ | </ | ||
^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |player|Description.|[[String]]|Yes| | + | |target|Target to aim the camera towards.|[[Entity]] or [[Coordinate]]|Yes| |
- | | 1|Description.|[[String]]|Yes| | + | |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| |
+ | |||
+ | <WRAP center round info 100%> | ||
+ | [[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera. | ||
+ | </ | ||
====Example: | ====Example: | ||
<code python> | <code python> | ||
- | look_at_target_over_time(player, 1) | + | look_at_target_over_time(entity[" |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Look At Target Over Time** function to ... | + | Use the **Look At Target Over Time** function to focus on certain characters/ |
</ | </ | ||