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look_at_target_over_time

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look_at_target_over_time [2017/04/16 19:27] – external edit 127.0.0.1look_at_target_over_time [2018/03/16 09:45] justin
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 ---- ----
  
-Rotates the camera over a duration of time to point towards the specified target entity/coordinate.+Rotates the camera over a duration of time (in seconds) to point towards the specified entity or coordinate.
  
 +====Signature:====
 <code python> <code python>
-look_at_target_over_time(player1)+look_at_target_over_time(targetduration)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|player|Description.|[[String]]|Yes| +|target|Target to aim the camera towards.|[[Entity]] or [[Coordinate]]|Yes| 
-1|Description.|[[String]]|Yes|+|duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| 
 + 
 +<WRAP center round info 100%> 
 +[[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera. 
 +</WRAP>
  
 ====Example:==== ====Example:====
 <code python> <code python>
-look_at_target_over_time(player, 1)+look_at_target_over_time(entity["chest01"], 1)
 </code> </code>
-//Results://+//Results:// The camera's angle is adjusted to aim towards the entity with an ID of “chest01” over a duration of one second.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Look At Target Over Time** function to ...+Use the **Look At Target Over Time** function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.
 </WRAP> </WRAP>
  
look_at_target_over_time.txt · Last modified: 2021/04/21 18:35 by justin