Rotates the camera over a duration of time (in seconds) to point towards the specified entity or coordinate.
|target||Target to aim the camera towards.||Entity or Coordinate||Yes|
|duration||Duration of the rotation (in seconds).||Decimal||Yes|
Lock Camera must be called before using this function to prevent the player from manually controlling the camera.
Results: The camera's angle is adjusted to aim towards the entity with an ID of “chest01” over a duration of one second.
Use the Look At Target Over Time function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.