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Look At Target

Instantly rotates the camera to point towards the specified entity or coordinate.

targetTarget to aim the camera towards.Entity or CoordinateYes

Lock Camera must be called before using this function to prevent the player from manually controlling the camera.



Results: The camera's angle is instantly adjusted to aim towards the entity with an ID of “chest01”.

Use the Look At Target function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.

Editor Node:

Visual Demo:

look_at_target.1492312413.txt.gz · Last modified: 2017/04/15 20:13 by justin