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ja:add_character

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キャラクターを追加


マップ内の指定されたタイルキャラクターを追加します(タイルがまだ別のキャラクターで占められていない場合)。エンティティIDはオプションで、指定した場合は新しいキャラクターに割り当てられます。

Signature:

add_character(model_name, tile, entity_id)
ArgumentDescriptionTypeRequired
model_nameModel to use for the new character.StringYes
tileID or coordinate of the tile where the character will be placed.String, CoordinateYes
entity_idUnique entity ID that will be assigned.StringNo

The Remove Entity function can be triggered later to remove a character that was previously added to the scene with the Add Character function.

Example:

add_character("purple_slime", "dungeon_door_01", "slime_01")

Results: A purple slime will be added to the map on the tile having ID “dungeon_door_01” and will be assigned an ID of “slime_01”.

Use the Add Character function to introduce new NPCs into the scene. After being added, you can use the Set Dialogue function to assign a dialogue to the character or the Set Character Name function to change their name.


Editor Node:

Visual Demo:

ja/add_character.1590617302.txt.gz · Last modified: 2020/05/27 15:08 by michyo