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heal_entity [2020/02/04 10:37] justinheal_entity [2021/04/21 18:31] (current) justin
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 ---- ----
  
-Restores the specified amount of health to an entity (while not exceeding its maximum health value). +Restores the specified amount of health to an [[entity]] (while not exceeding its maximum health value). 
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-As healing will have no effect on defeated characters, you must use [[Revive Character]] in order to bring a defeated character back to life.+As healing will have no effect on defeated [[character|characters]], you must use [[Revive Character]] in order to bring a defeated [[character]] back to life.
 </WRAP> </WRAP>
  
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity that will be healed.|[[Entity]]|Yes| +|entity|[[Entity]] that will be healed.|[[Entity]]|Yes| 
-|heal_amount|Amount of health to restore.|[[Decimal]]|Yes|+|heal_amount|Amount of health to restore.|[[Number]]|Yes|
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-heal_entity(player, 5)+heal_entity(player, 5);
 </code> </code>
 //Results:// Five health points are restored to the player. //Results:// Five health points are restored to the player.
heal_entity.1580841454.txt.gz · Last modified: 2020/02/04 10:37 by justin