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heal_entity [2017/07/03 14:39] justinheal_entity [2021/04/21 18:31] (current) justin
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 ---- ----
  
-Restores the specified amount of health to an entity (while not exceeding its maximum health value).+Restores the specified amount of health to an [[entity]] (while not exceeding its maximum health value). 
  
 +<WRAP center round info 100%>
 +As healing will have no effect on defeated [[character|characters]], you must use [[Revive Character]] in order to bring a defeated [[character]] back to life.
 +</WRAP>
 +
 +====Signature:====
 <code python> <code python>
 heal_entity(entity, heal_amount) heal_entity(entity, heal_amount)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity that will be healed.|[[Entity]]|Yes| +|entity|[[Entity]] that will be healed.|[[Entity]]|Yes| 
-|heal_amount|Amount of health to restore.|[[Decimal]]|Yes|+|heal_amount|Amount of health to restore.|[[Number]]|Yes|
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-heal_entity(player, 5)+heal_entity(player, 5);
 </code> </code>
 //Results:// Five health points are restored to the player. //Results:// Five health points are restored to the player.
heal_entity.1499117999.txt.gz · Last modified: 2017/07/03 14:39 by justin