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heal_entity [2017/07/03 12:44] – created justin | heal_entity [2021/04/21 18:31] (current) – justin | ||
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- | Deals the specified amount of damage | + | Restores |
+ | <WRAP center round info 100%> | ||
+ | As healing will have no effect on defeated [[character|characters]], | ||
+ | </ | ||
+ | |||
+ | ====Signature: | ||
<code python> | <code python> | ||
- | damage_entity(entity, | + | heal_entity(entity, |
</ | </ | ||
^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |entity|Entity that will be damaged.|[[Entity]]|Yes| | + | |entity|[[Entity]] that will be healed.|[[Entity]]|Yes| |
- | |damage_amount|Amount of damage | + | |heal_amount|Amount of health |
- | + | ||
- | <WRAP center round info 100%> | + | |
- | You can use the related [[Heal Entity]] function to restore health to an entity that has been previously damaged. | + | |
- | </ | + | |
====Example: | ====Example: | ||
- | < | + | < |
- | damage_entity(player, | + | heal_entity(player, |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Damage | + | Use the **Heal Entity** function to restore health to the player |
</ | </ | ||
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<WRAP half column> | <WRAP half column> | ||
====Editor Node:==== | ====Editor Node:==== | ||
- | {{:wiki:damage_entity_node.png? | + | {{:wiki:heal_entity_node.png? |
</ | </ | ||
<WRAP half column> | <WRAP half column> | ||
====Visual Demo:==== | ====Visual Demo:==== | ||
- | {{:wiki:damage_entity_demo.gif? | + | {{:wiki:heal_entity_demo.gif? |
</ | </ | ||
</ | </ |