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groups [2023/01/31 21:25] justingroups [2023/01/31 21:28] (current) justin
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 <WRAP group> <WRAP group>
 <WRAP column 45%> <WRAP column 45%>
-To use this feature, you would add any walkable tiles on the lower floor to a group (as an example, say "floor1"), and then add any tiles that are part of any upper floors to another group, using the special "-hide" suffix. Following our example, this upper floor group should be named "floor1-hide". Whenever the player character walks onto a tile in the "floor1" group, any entity in the corresponding "floor1-hide" group will be automatically hidden. Refer to the "Default Example Game" project template for a hands-on example of this. To see how it's set up, check which groups each tile of the house is in.+To use this feature, you would add any walkable tiles on the lower floor to a group (as an example, say "floor1"), and then add any tiles that are part of any upper floors to another group, using the special "-hide" suffix. Following our example, this upper floor group should be named "floor1-hide". Whenever the player character walks onto a tile in the "floor1" group, any tile (and any object or character on that tile) in the corresponding "floor1-hide" group will be automatically hidden. Refer to the "Default Example Game" project template for a hands-on example of this. To see how it's set up, check which groups each house tile is assigned to (including the stairs).
 </WRAP> </WRAP>
  
groups.1675229152.txt.gz · Last modified: 2023/01/31 21:25 by justin