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groups [2017/07/17 11:56] justingroups [2023/01/31 21:28] (current) justin
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 =====Auto-Hiding Entities at Game Time===== =====Auto-Hiding Entities at Game Time=====
-While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor.+Groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor.
  
-{{:wiki:auto_hide_groups.png?nolink|}}+<WRAP center round info 100%> 
 +Please note that the auto-hiding feature will not work if your game has Fog of War enabledWhen using Fog of War, you'll need to manually hide and show groups using the [[Hide Group]] and [[Show Group]] scripting functions. 
 +</WRAP>
  
-To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say "floor1"), and then add any tiles and objects that are part of any upper floors to another group, using the special "-hide" suffix. Following our example, this upper floor group should be named "floor1-hide". Whenever the player character walks onto a tile in the "floor1" group, any entity in the corresponding "floor1-hide" group will be automatically hidden.+<WRAP group> 
 +<WRAP column 45%> 
 +To use this feature, you would add any walkable tiles on the lower floor to a group (as an example, say "floor1"), and then add any tiles that are part of any upper floors to another group, using the special "-hide" suffix. Following our example, this upper floor group should be named "floor1-hide". Whenever the player character walks onto a tile in the "floor1" group, any tile (and any object or character on that tile) in the corresponding "floor1-hide" group will be automatically hidden. Refer to the "Default Example Game" project template for a hands-on example of this. To see how it's set up, check which groups each house tile is assigned to (including the stairs). 
 +</WRAP> 
 + 
 +<WRAP column> 
 +{{:wiki:auto_hiding_groups.gif?nolink|}} 
 +</WRAP> 
 +</WRAP>
  
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groups.1500317781.txt.gz · Last modified: 2017/07/17 11:56 by justin