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groups [2017/07/17 12:05] – justin | groups [2017/07/17 12:12] – justin | ||
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=====Auto-Hiding Entities at Game Time===== | =====Auto-Hiding Entities at Game Time===== | ||
+ | While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. | ||
<WRAP group> | <WRAP group> | ||
- | < | + | <WRAP column |
- | While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors | + | To accomplish |
</ | </ | ||
- | < | + | <WRAP column> |
{{: | {{: | ||
</ | </ | ||
</ | </ | ||
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- | To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say " | ||
~~NOTOC~~ | ~~NOTOC~~ |