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groups [2017/07/17 11:56] justingroups [2017/07/17 12:05] justin
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 =====Auto-Hiding Entities at Game Time===== =====Auto-Hiding Entities at Game Time=====
 +<WRAP group>
 +<WRAP half column>
 While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor.
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-{{:wiki:auto_hide_groups.png?nolink|}}+<WRAP half column> 
 +{{:wiki:auto_hiding_groups.gif?nolink|}} 
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 To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say "floor1"), and then add any tiles and objects that are part of any upper floors to another group, using the special "-hide" suffix. Following our example, this upper floor group should be named "floor1-hide". Whenever the player character walks onto a tile in the "floor1" group, any entity in the corresponding "floor1-hide" group will be automatically hidden. To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say "floor1"), and then add any tiles and objects that are part of any upper floors to another group, using the special "-hide" suffix. Following our example, this upper floor group should be named "floor1-hide". Whenever the player character walks onto a tile in the "floor1" group, any entity in the corresponding "floor1-hide" group will be automatically hidden.
  
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groups.txt · Last modified: 2023/01/31 21:28 by justin