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groups [2017/07/17 11:56]
justin
groups [2017/07/17 12:05]
justin
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 =====Auto-Hiding Entities at Game Time===== =====Auto-Hiding Entities at Game Time=====
 +<WRAP group>
 +<WRAP half column>
 While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor.
 +</​WRAP>​
  
-{{:wiki:auto_hide_groups.png?nolink|}}+<WRAP half column>​ 
 +{{:wiki:auto_hiding_groups.gif?nolink|}} 
 +</​WRAP>​ 
 +</​WRAP>​
  
 To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say "​floor1"​),​ and then add any tiles and objects that are part of any upper floors to another group, using the special "​-hide"​ suffix. Following our example, this upper floor group should be named "​floor1-hide"​. Whenever the player character walks onto a tile in the "​floor1"​ group, any entity in the corresponding "​floor1-hide"​ group will be automatically hidden. To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say "​floor1"​),​ and then add any tiles and objects that are part of any upper floors to another group, using the special "​-hide"​ suffix. Following our example, this upper floor group should be named "​floor1-hide"​. Whenever the player character walks onto a tile in the "​floor1"​ group, any entity in the corresponding "​floor1-hide"​ group will be automatically hidden.
  
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groups.txt · Last modified: 2017/07/17 12:12 by justin