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global_illumination [2021/04/20 13:26] justinglobal_illumination [2021/04/20 14:06] (current) justin
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 {{:global_illumination_example_02.png?nolink|}} {{:global_illumination_example_02.png?nolink|}}
  
-Subdivisions setting determines the quality of the lighting (more subdivisions takes more performance), but best to experiment as to what looks best for a particular map. It'generally best to start with the lowest value and then work your way up only if you're not satisfied with the result. Note that the "Bake" button needs to be clicked after changing the number of subdivisions or modifying the "Use in Baked Light" setting for an [[entity]].+The "Subdivisionssetting determines the quality of the lighting. A higher number of subdivisions takes more performance, but it'best to experiment as to what looks best for a particular [[map]]. It'recommended to start with the lowest value and then work your way up if you're not satisfied with the result.
  
 {{:global_illumination_subdivisions.png?nolink|}} {{:global_illumination_subdivisions.png?nolink|}}
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 +Note that the "Bake" button needs to be clicked after changing the number of subdivisions or modifying the "Use in Baked Light" setting for an [[entity]]. The lighting also needs to be baked again if the overall size of your [[map]] is changed.
  
 =====Excluding Entities===== =====Excluding Entities=====
global_illumination.1618950372.txt.gz · Last modified: 2021/04/20 13:26 by justin