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global_illumination [2021/04/20 14:05]
justin
global_illumination [2021/04/20 14:06] (current)
justin
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 {{:global_illumination_example_02.png?nolink|}} {{:global_illumination_example_02.png?nolink|}}
  
-Subdivisions setting determines the quality of the lighting (more subdivisions takes more performance), but best to experiment as to what looks best for a particular map. It'generally best to start with the lowest value and then work your way up if you're not satisfied with the result+The "Subdivisionssetting determines the quality of the lighting. A higher number of subdivisions takes more performance, but it'best to experiment as to what looks best for a particular [[map]]. It'recommended to start with the lowest value and then work your way up if you're not satisfied with the result.
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-Note that the "Bake" button needs to be clicked after changing the number of subdivisions or modifying the "Use in Baked Light" setting for an [[entity]]. The lighting also needs to be baked again if the overall size of your [[map]] is changed.+
  
 {{:global_illumination_subdivisions.png?nolink|}} {{:global_illumination_subdivisions.png?nolink|}}
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 +Note that the "Bake" button needs to be clicked after changing the number of subdivisions or modifying the "Use in Baked Light" setting for an [[entity]]. The lighting also needs to be baked again if the overall size of your [[map]] is changed.
  
 =====Excluding Entities===== =====Excluding Entities=====
global_illumination.txt · Last modified: 2021/04/20 14:06 by justin