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global_event_scripts [2020/02/05 09:13]
justin
global_event_scripts [2020/02/05 09:13] (current)
justin
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 |{{:​wiki:​camera_rotate.png?​nolink|}}|Camera Direction Changes|Triggered when the camera is rotated to a new cardinal direction (e.g. from NORTH to WEST), either by the player or a camera script. The script assigned to this event can check the camera'​s new direction using the "​camera.direction"​ variable.| |{{:​wiki:​camera_rotate.png?​nolink|}}|Camera Direction Changes|Triggered when the camera is rotated to a new cardinal direction (e.g. from NORTH to WEST), either by the player or a camera script. The script assigned to this event can check the camera'​s new direction using the "​camera.direction"​ variable.|
 |{{:​wiki:​xp.png?​nolink|}}|Player Character Levels Up|Triggered when either the main player character or a party member levels up. The script assigned to this event can reference the character who leveled up using the "​self"​ variable.| |{{:​wiki:​xp.png?​nolink|}}|Player Character Levels Up|Triggered when either the main player character or a party member levels up. The script assigned to this event can reference the character who leveled up using the "​self"​ variable.|
-|{{:​wiki:​skull.png?​nolink|}}|Player is Defeated|Triggered when the main player character has been defeated, for example ​by a hazardous tile or from real-time enemy damage. If desired, characters can be revived using the [[Revive Character]] function.|+|{{:​wiki:​skull.png?​nolink|}}|Player is Defeated|Triggered when the main player character has been defeated, for example ​from a hazardous tile or real-time enemy damage. If desired, characters can be revived using the [[Revive Character]] function.|
  
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global_event_scripts.txt ยท Last modified: 2020/02/05 09:13 by justin