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global_event_scripts

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global_event_scripts [2021/10/25 18:21] justinglobal_event_scripts [2022/06/16 23:40] justin
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 |{{:wiki:tile_stop.png?nolink|}}|Character Stops on a Tile|Triggered when any [[character]] stops on a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was stopped on using the **self** built-in variable. The [[character]] that stopped on the [[tile]] can be referenced using the **initiator** built-in variable.| |{{:wiki:tile_stop.png?nolink|}}|Character Stops on a Tile|Triggered when any [[character]] stops on a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was stopped on using the **self** built-in variable. The [[character]] that stopped on the [[tile]] can be referenced using the **initiator** built-in variable.|
 |{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| |{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.|
 +|{{:wiki:tool_items.png?nolink|}}|Tool Item Changes|Triggered when the player's active tool changes. The [[script]] assigned to this event can reference the ID of the newly active tool [[item]] using the **$item_id** local variable. This variable will be null if no tool is active.|
  
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global_event_scripts.txt · Last modified: 2022/12/13 21:43 by justin