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global_event_scripts

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global_event_scripts [2020/02/05 09:13] justinglobal_event_scripts [2020/02/05 09:13] justin
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 |{{:wiki:camera_rotate.png?nolink|}}|Camera Direction Changes|Triggered when the camera is rotated to a new cardinal direction (e.g. from NORTH to WEST), either by the player or a camera script. The script assigned to this event can check the camera's new direction using the "camera.direction" variable.| |{{:wiki:camera_rotate.png?nolink|}}|Camera Direction Changes|Triggered when the camera is rotated to a new cardinal direction (e.g. from NORTH to WEST), either by the player or a camera script. The script assigned to this event can check the camera's new direction using the "camera.direction" variable.|
 |{{:wiki:xp.png?nolink|}}|Player Character Levels Up|Triggered when either the main player character or a party member levels up. The script assigned to this event can reference the character who leveled up using the "self" variable.| |{{:wiki:xp.png?nolink|}}|Player Character Levels Up|Triggered when either the main player character or a party member levels up. The script assigned to this event can reference the character who leveled up using the "self" variable.|
-|{{:wiki:skull.png?nolink|}}|Player is Defeated|Triggered when the main player character has been defeated, for example by a hazardous tile or from real-time enemy damage. If desired, characters can be revived using the [[Revive Character]] function.|+|{{:wiki:skull.png?nolink|}}|Player is Defeated|Triggered when the main player character has been defeated, for example from a hazardous tile or real-time enemy damage. If desired, characters can be revived using the [[Revive Character]] function.|
  
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global_event_scripts.txt · Last modified: 2022/12/13 21:43 by justin