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give_item [2017/05/02 10:27] justingive_item [2020/02/19 09:44] justin
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 ---- ----
  
-Gives the specified item to the player. The name of the item is case-sensitive and should match the name as defined in the [[item_editor|Item Editor]]. The item will be placed into the first open slot of the player's inventory.+Gives one or more of the specified [[item]] to the player. The ID of the [[item]] is case-sensitive and should match the name assigned to it in the [[item_editor|Item Editor]]. The [[item|item(s)]] will be placed into the first open slot(s) of the player'[[inventory]]. If the count isn't specified, it will default to 1.
  
 +====Signature:====
 <code python> <code python>
-give_item(item_name)+give_item(item_id, count)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|item_name|Name of the item (as defined in the [[Item Editor]]).|[[String]]|Yes|+|item_id|ID of the [[item]] (as defined in the [[Item Editor]]).|[[String]]|Yes
 +|count|How many of the [[item]] to give to the player.|[[Number]]|No|
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-give_item("Blue Gem")+give_item("ITEM_0007", 5)
 </code> </code>
-//Results:// A Blue Gem is placed into the player's inventory.+//Results:// Five of ITEM_0007 are placed into the player'[[inventory]].
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Give Item** function to reward the player for completing a quest or as a way of collecting items from treasure chests and other containers.+Use the **Give Item** function to reward the player for completing a quest or as a way of collecting [[item|items]] from treasure chests and other [[item_container|containers]].
 </WRAP> </WRAP>
  
give_item.txt · Last modified: 2023/04/26 12:22 by justin