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fr:animation [2020/07/26 13:12] (current)
cdrix created
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 +FIXME **Cette page n'est pas encore traduite entièrement. Merci de terminer la traduction**\\ //​(supprimez ce paragraphe une fois la traduction terminée)//​
  
 +======Animation======
 +----
 +
 +**Les Animations** dans RPG in a Box sont créées dans l'​[[Editeur de Voxel]] en utilisant une méthode image par image, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. Lorsqu'​une animation est jouée, une seule image est affichée à la fois, ce qui donne l'​illusion d'un mouvement.
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 +{{:​wiki:​anim_example.gif?​nolink|}}
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 +Il existe plusieurs paramètres qui peuvent être ajustés pour une animation, chacun d'​entre eux ayant une incidence sur son comportement lorsqu'​elle est jouée. These are configured when defining a new animation for a model from the [[Voxel Editor]] animation toolbar or from the [[Model Properties]] panel for an existing animation. Each setting is described briefly in the table below.
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 +{{:​wiki:​model_props_anims.png?​nolink|}}
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 +^Icône^Paramètre^Description^
 +|{{:​wiki:​anim_frame.png?​nolink|}}|Name|Nom de l'​animation. Ce nom est sensible à la casse et peut être référencé par [[scripting_reference|scripting functions]] (par exemple, la fonction [[Jouer Animation]]),​ et est également utilisé pour configurer une [[predefined_animation_names|animation prédéfinie]] comme "​marcher"​ ou "ne rien faire"​.|
 +|{{:​wiki:​clock_play.png?​nolink|}}|Start Frame|Frame at which the animation will begin. If the animation has a type of "​Loop",​ this is the frame that will be returned to after the last frame is played.|
 +|{{:​wiki:​clock_stop.png?​nolink|}}|End Frame|Frame at which the the animation will either stop (for example, with a type of "​Once"​) or where a new loop will start (for example, with a type of "​Loop"​).|
 +|{{:​wiki:​arrow_switch.png?​nolink|}}|Randomize Start|When enabled, the animation will begin on a random frame between the start frame and the end frame. This is useful for when you want multiple instances of the same [[object]] or [[tile]] to start their default animations at different times, for example to make a set of animated torches or water [[tile|tiles]] appear more natural and random.|
 +|{{:​wiki:​play.png?​nolink|}}|Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.|
 +|{{:​wiki:​arrow_speed.png?​nolink|}}|Speed|Speed at which the animation will play. This value is measured in frames per second.|
 +|{{:​wiki:​sound.png?​nolink|}}|Sound Effect|[[sound|Sound effect]] that will be played when the animation is first triggered, for example a door opening [[sound|sound effect]] for a door's "​open"​ animation.|
 +|{{:​wiki:​hourglass.png?​nolink|}}|Duration|Informational field to display the animation'​s length in seconds (or one cycle, in the case of repeating types "​Loop"​ and "Ping Pong"​). The clipboard button ({{:​wiki:​clipboard.png?​nolink|}}) can be pressed to copy the length value, for example to paste into a [[Wait]] scripting function.|
 +
 +~~NOTOC~~
fr/animation.txt · Last modified: 2020/07/26 13:12 by cdrix