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fr:animation [2020/07/26 13:12] (current) – created cdrix
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 +FIXME **Cette page n'est pas encore traduite entièrement. Merci de terminer la traduction**\\ //(supprimez ce paragraphe une fois la traduction terminée)//
  
 +======Animation======
 +----
 +
 +**Les Animations** dans RPG in a Box sont créées dans l'[[Editeur de Voxel]] en utilisant une méthode image par image, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. Lorsqu'une animation est jouée, une seule image est affichée à la fois, ce qui donne l'illusion d'un mouvement.
 +
 +{{:wiki:anim_example.gif?nolink|}}
 +
 +Il existe plusieurs paramètres qui peuvent être ajustés pour une animation, chacun d'entre eux ayant une incidence sur son comportement lorsqu'elle est jouée. These are configured when defining a new animation for a model from the [[Voxel Editor]] animation toolbar or from the [[Model Properties]] panel for an existing animation. Each setting is described briefly in the table below.
 +
 +{{:wiki:model_props_anims.png?nolink|}}
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 +^Icône^Paramètre^Description^
 +|{{:wiki:anim_frame.png?nolink|}}|Name|Nom de l'animation. Ce nom est sensible à la casse et peut être référencé par [[scripting_reference|scripting functions]] (par exemple, la fonction [[Jouer Animation]]), et est également utilisé pour configurer une [[predefined_animation_names|animation prédéfinie]] comme "marcher" ou "ne rien faire".|
 +|{{:wiki:clock_play.png?nolink|}}|Start Frame|Frame at which the animation will begin. If the animation has a type of "Loop", this is the frame that will be returned to after the last frame is played.|
 +|{{:wiki:clock_stop.png?nolink|}}|End Frame|Frame at which the the animation will either stop (for example, with a type of "Once") or where a new loop will start (for example, with a type of "Loop").|
 +|{{:wiki:arrow_switch.png?nolink|}}|Randomize Start|When enabled, the animation will begin on a random frame between the start frame and the end frame. This is useful for when you want multiple instances of the same [[object]] or [[tile]] to start their default animations at different times, for example to make a set of animated torches or water [[tile|tiles]] appear more natural and random.|
 +|{{:wiki:play.png?nolink|}}|Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.|
 +|{{:wiki:arrow_speed.png?nolink|}}|Speed|Speed at which the animation will play. This value is measured in frames per second.|
 +|{{:wiki:sound.png?nolink|}}|Sound Effect|[[sound|Sound effect]] that will be played when the animation is first triggered, for example a door opening [[sound|sound effect]] for a door's "open" animation.|
 +|{{:wiki:hourglass.png?nolink|}}|Duration|Informational field to display the animation's length in seconds (or one cycle, in the case of repeating types "Loop" and "Ping Pong"). The clipboard button ({{:wiki:clipboard.png?nolink|}}) can be pressed to copy the length value, for example to paste into a [[Wait]] scripting function.|
 +
 +~~NOTOC~~
fr/animation.txt · Last modified: 2020/07/26 13:12 by cdrix