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fr:ambient_light [2020/07/26 12:38] (current)
cdrix created
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 +======Eclairage Ambiant======
 +----
  
 +**L'​Eclairage Ambiant** est un type d'​éclairage intégré à chaque [[carte]] qui éclaire uniformément toute la scène avec la [[couleur]] configurée. It affects everything in the [[map]] by the same amount regardless of its location. Ambient light is different than a [[directional light]] in that it doesn'​t have any direction or point of origin. In the image below, the only light enabled is the [[map|map'​s]] ambient light. As you can see, there are no shadows or shaded surfaces since it lights everything evenly.
 +
 +{{:​wiki:​ambient_light.png?​nolink|}}
 +
 +Le tableau ci-dessous décrit chacun des paramètres qui peuvent être réglés pour un éclairage ambiant à partir du panneau [[Propriétés de la Carte]].
 +^Icône^Paramètre^Description^
 +|{{:​wiki:​color_swatch.png?​nolink|}}|Color|[[Color]] of the light emitted. You can use the [[Set Ambient Light Color]] function to change the [[color]] of a [[map|map'​s]] ambient light via [[script_syntax|scripting]].|
 +|{{:​wiki:​fade_in.png?​nolink|}}|Energy|Determines the initial energy amount, or strength, of the light. You can use the [[Set Ambient Light Enabled]] function to change the energy of a [[map|map'​s]] ambient light via [[script_syntax|scripting]]. Disabling the light with this function will set its energy to 0, and enabling it will set its energy to 1.|
 +|{{:​wiki:​ambient_occlusion.png?​nolink|}}|Ambient Occlusion|Toggles ambient occlusion (specifically [[https://​docs.godotengine.org/​en/​3.1/​tutorials/​3d/​environment_and_post_processing.html#​screen-space-ambient-occlusion-ssao|SSAO]]) for the [[map]]. Ambient occlusion darkens concave areas to give the scene a more realistic look.|
 +
 +~~NOTOC~~
fr/ambient_light.txt · Last modified: 2020/07/26 12:38 by cdrix