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equipment_slot [2020/12/06 21:01] justinequipment_slot [2021/07/03 22:48] (current) justin
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 ---- ----
  
-An **equipment slot** is a [[widget]] element for equipping an [[item]] to (for example, a sword or shield). The player can equip an [[item]] to the slot if the [[item]] has been configured as equippable in the [[Item Editor]] and it includes a tag matching the slot ID assigned to the equipment slot.+An **equipment slot** is a [[widget]] element for equipping an [[item]] to (for example, a sword or shield). The player can equip an [[item]] to the slot if the [[item]] has been configured as equippable in the [[Item Editor]] and it includes a valid tag listed for that equipment slot in the Stats Editor.
  
 =====Element Properties===== =====Element Properties=====
 ^Icon^Property^Description^ ^Icon^Property^Description^
 |{{:wiki:tag_id.png?nolink|}}|Element ID|ID for the equipment slot. This ID must be unique amongst other elements within the same [[widget]]. It is currently auto-generated but will be editable in a future update.| |{{:wiki:tag_id.png?nolink|}}|Element ID|ID for the equipment slot. This ID must be unique amongst other elements within the same [[widget]]. It is currently auto-generated but will be editable in a future update.|
-|{{:wiki:sword.png?nolink|}}|Equipment Slot ID|ID that will determine which [[item|items]] can be equipped to this slot. For example, if the Equipment Slot ID is configured as "head", only [[item|items]] that include a tag of "head" can be equipped.|+|{{:wiki:sword.png?nolink|}}|Equipment Slot ID|ID that will determine which [[item|items]] can be equipped to this slot. A particular slot ID will only allow [[item|items]] that include a tag listed for that slot in the "Equipment" section of the Stats Editor. For example, the "head" slot will only accept an [[item]] tagged with "helmet" (e.g. an iron helmet).|
  
 =====Scripting===== =====Scripting=====
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 <code bauxite> <code bauxite>
 $item_id = widget["test"].element["0001"].item.id; $item_id = widget["test"].element["0001"].item.id;
-$item_count = widget["test"].element["0001"].item.count+$item_count = widget["test"].element["0001"].item.count;
 </code> </code>
  
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 <code bauxite> <code bauxite>
 if widget["test"].element["0001"].item == null then if widget["test"].element["0001"].item == null then
-   display_message("There isn't an item in this slot."+   display_message("There isn't an item in this slot."); 
-end+end;
 </code> </code>
  
 ~~NOTOC~~ ~~NOTOC~~
equipment_slot.1607317291.txt.gz · Last modified: 2020/12/06 21:01 by justin