— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
This is an old revision of the document!
The Entity Properties dialog box allows certain properties and behaviors to be edited for a given tile, object, or character. The dialog can be accessed while in the Map Editor's Edit mode by double-clicking on an entity. Alternatively, you can right-click on an entity and select Properties from the context menu or select it with the left mouse button and press “P”.
This dialog will vary according to the type of entity being edited. For example, editing a character will allow you to attach a dialogue or battle directly to the character. Each section below describes the properties that are available for each entity type.
Icon | Property | Description |
---|---|---|
Script | Script that will be triggered when the player steps onto the tile. Selecting “Quick Script” from the dropdown box then clicking the pencil button will open the Quick Script Builder. | |
Entity ID | Unique ID for the tile that can be referenced in scripts. See Entity for an example of how to reference an entity by its ID. | |
Interaction Cursor | Mouse cursor to display when the player character is able to walk to the tile and the mouse is hovering over it. For example, an icon of a staircase could be used for a dungeon entrance tile. |
Icon | Property | Description |
---|---|---|
Script | Script that will be triggered when the player interacts with the object. Selecting “Quick Script” from the dropdown box then clicking the pencil button will open the Quick Script Builder. | |
Entity ID | Unique ID for the object that can be referenced in scripts. See Entity for an example of how to reference an entity by its ID. | |
Interaction Cursor | Mouse cursor to display when the player character is able to interact with the object and the mouse is hovering over it. For example, an icon of a key could be used for a locked door or chest. | |
Item Container | When enabled, the object will act as an item container. When the player interacts with the object, an item container window will open, allowing the player to take items from (or place items into) the object. The associated “On Close Script” option allows you to specify a script that will be triggered whenever the item container window is closed by the player (or they walk away from the object). |
Icon | Property | Description |
---|---|---|
Character Type | Specifies whether the character is an NPC or an enemy. NPCs can have dialogue attached, and enemies can have battles attached. | |
Dialogue | Dialogue that will be triggered when the player interacts with the character. Only applicable to NPCs. | |
Battle | Battle that will be triggered when the player interacts with the character. Only applicable to enemies. | |
Movement Area | Determines the boundaries of the character's movements within the current map. “All” means no restrictions and “None” means the character will not move from their current position. Any defined groups will display in this dropdown box, allowing you to confine the character's movement to a specific group of tiles. | |
Entity ID | Unique ID for the character that can be referenced in scripts. See Entity for an example of how to reference an entity by its ID. |