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entity [2021/06/16 14:58] justinentity [2021/06/16 14:59] justin
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 |Entity by ID|The entity with the specified unique ID.|look_at_target(entity["orange_cat"])| |Entity by ID|The entity with the specified unique ID.|look_at_target(entity["orange_cat"])|
 |Self|The entity to which the [[script]] was assigned.|play_animation(self, "open")| |Self|The entity to which the [[script]] was assigned.|play_animation(self, "open")|
-|Player|The main [[player character]]. When referenced during a turn-based battle, this will be the active or most recent party member based on the current turn.|set_movement_speed(player, 60)|+|Player|The primary [[player character]]. When referenced during a turn-based battle, this will be the active or most recent party member based on the current turn.|set_movement_speed(player, 60)|
 |Tile by Coordinate|The [[tile]] at the specified XYZ [[coordinate]].|tile[2, 4, 0]| |Tile by Coordinate|The [[tile]] at the specified XYZ [[coordinate]].|tile[2, 4, 0]|
 |Initiator|The [[character]] who triggered the [[script]] through interaction.|damage_entity(initiator, 2)| |Initiator|The [[character]] who triggered the [[script]] through interaction.|damage_entity(initiator, 2)|
-|Party Member|The party member with the specified member ID. Supplying a member ID of "player" will reference the main [[player character]].|heal_entity(party.member["Sarah"], 5)|+|Party Member|The party member with the specified member ID. Supplying a member ID of "player" will reference the primary [[player character]].|heal_entity(party.member["Sarah"], 5)|
  
entity.txt · Last modified: 2024/01/30 15:22 by justin