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- | An **enemy** is a hostile [[character]] that the player can fight in either a turn-based [[battle]] or real-time combat. After a [[character]] has been placed into a [[map]] in the [[Map Editor]], it can be configured as an emeny by either selecting “Start Battle” for the “When Next to Player” or “When Player Interacts” [[npc_behavior|behavior]] setting or enabling the “Attackable in Real-Time” option from the [[Entity Properties]] panel | + | An **enemy** is a hostile [[character]] that the player can fight in either a turn-based [[battle]] or real-time combat. After a [[character]] has been placed into a [[map]] in the [[Map Editor]], it can be configured as an enemy by either selecting “Start Battle” for the “When Next to Player” or “When Player Interacts” [[npc_behavior|behavior]] setting or enabling the “Attackable in Real-Time” option from the [[Entity Properties]] panel |
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