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editor_settings [2017/09/07 14:44]
justin
editor_settings [2020/01/19 21:33] (current)
justin
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 The **Editor Settings** dialog can be accessed by clicking the "​Settings"​ button on the main toolbar along the top of the application. It allows various settings to be adjusted for each of the resource editors. These values are stored in a "​settings.cfg"​ file located in the "RPG in a Box" sub-folder of your system'​s application data folder. The **Editor Settings** dialog can be accessed by clicking the "​Settings"​ button on the main toolbar along the top of the application. It allows various settings to be adjusted for each of the resource editors. These values are stored in a "​settings.cfg"​ file located in the "RPG in a Box" sub-folder of your system'​s application data folder.
 +
 +=====General=====
 +^Setting^Description^Default^
 +|Language|Language to use for the editor interface.|English|
 +|Default Tab|Editor tab that will be active when the application starts.|Voxel Editor|
 +
 +=====Voxel Editor=====
 +^Setting^Description^Default^
 +|Background Color|Color to use for the 3D viewport background.|Hex Color #: 0A0A0A|
 +|Cursor Color|Color to use for the cursor square in the 3D viewport.|Hex Color #: FF00FF|
 +|Grid Color|Color to use for the model boundary grids.|Hex Color #: 404040|
 +|Ground Color|Color to use for the ground plane displayed underneath the model.|Hex Color #: 303040|
 +|Surface Edge Color|Color to use for indicating the edges of the model'​s surfaces.|Hex Color #: FF3264|
 +|Antialiasing|When enabled, [[https://​en.wikipedia.org/​wiki/​Spatial_anti-aliasing|antialiasing]] will be used in the 3D viewport.|Disabled|
 +|New Tile Passability|Determines whether or not the editor will prompt for the "​Passable"​ setting when new creating [[tile|tiles]],​ or which value to use by default if not shown.|Always show prompt|
  
 =====Map Editor===== =====Map Editor=====
 ^Setting^Description^Default^ ^Setting^Description^Default^
 +|Default Camera|Determines which camera mode to use by default when opening a [[map]].|Standard Camera|
 +|Grid Color|Color to use for the [[tile]] placement grid lines.|Hex Color #: 525252|
 +|Grid Depth Test|When disabled, the [[tile]] placement grid lines will always be rendered regardless of visibility.|On|
 +|Crosshair Color|Color to use for the placement crosshair that is displayed while in "​Place"​ mode.|Hex Color #: 20808080|
 +|Entity Bounds|Defines when to show the boundary box when placing entities into the [[map]] (either never, only for [[entity|entities]] that occupy multiple [[tile|tiles]],​ or for all [[entity|entities]].)|Always show|
 +|Navigation Node Color|Color to use for the node cubes displayed at the centers of [[tile|tiles]] with [[navigation_and_interaction|navigation paths]] connected to them.|Hex Color #: FFFFFF|
 |"Walk & Interact"​ Color|Line color to use when displaying "Walk & Interact"​ [[navigation_and_interaction|navigation paths]].|Hex Color #: 00FF00| |"Walk & Interact"​ Color|Line color to use when displaying "Walk & Interact"​ [[navigation_and_interaction|navigation paths]].|Hex Color #: 00FF00|
 |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00|
 |"​Interact Only" Color|Line color to use when displaying "​Interact Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FF6900| |"​Interact Only" Color|Line color to use when displaying "​Interact Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FF6900|
 |"​Pending"​ Color|Line color to use when displaying "​Pending"​ [[navigation_and_interaction|navigation paths]].|Hex Color #: B200B2| |"​Pending"​ Color|Line color to use when displaying "​Pending"​ [[navigation_and_interaction|navigation paths]].|Hex Color #: B200B2|
-|Entity Bounds|Defines when to show the boundary box when placing entities into the map (either never, only for entities that span multiple tiles, or for all entities.)|Show for all entities| 
 |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY|
 |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off|
 +
 +=====Script Editor=====
 +^Setting^Description^Default^
 +|Connection Input Color|Color to use for the input-side of connection lines between script nodes.|Hex Color #: FFFF00|
 +|Connection Output Color|Color to use for the output-side of connection lines between script nodes.|Hex Color #: 00FFFF|
 +|Auto-Connect New Nodes|Determines whether or not newly added script nodes will be automatically connected to the nearest available output port.|On|
 +|Show Drag-and-Drop Tip|Determines whether or not the drag-and-drop tip will be shown along the top of the editor when opening a script.|On|
  
 ~~NOTOC~~ ~~NOTOC~~
editor_settings.1504820657.txt.gz ยท Last modified: 2017/09/07 14:44 by justin