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editor_settings [2017/09/07 14:44] justineditor_settings [2020/01/19 21:31] justin
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 The **Editor Settings** dialog can be accessed by clicking the "Settings" button on the main toolbar along the top of the application. It allows various settings to be adjusted for each of the resource editors. These values are stored in a "settings.cfg" file located in the "RPG in a Box" sub-folder of your system's application data folder. The **Editor Settings** dialog can be accessed by clicking the "Settings" button on the main toolbar along the top of the application. It allows various settings to be adjusted for each of the resource editors. These values are stored in a "settings.cfg" file located in the "RPG in a Box" sub-folder of your system's application data folder.
 +
 +=====General=====
 +^Setting^Description^Default^
 +|Language|Language to use for the editor interface.|English|
 +|Default Tab|Editor tab that will be active when the application starts.|Voxel Editor|
 +
 +=====Voxel Editor=====
 +^Setting^Description^Default^
 +|Background Color|Color to use for the 3D viewport background.|Hex Color #: 0A0A0A|
 +|Cursor Color|Color to use for the cursor square in the 3D viewport.|Hex Color #: FF00FF|
 +|Grid Color|Color to use for the model boundary grids.|Hex Color #: 404040|
 +|Ground Color|Color to use for the ground plane displayed underneath the model.|Hex Color #: 303040|
 +|Surface Edge Color|Color to use for indicating the edges of the model's surfaces.|Hex Color #: FF3264|
 +|Antialiasing|When enabled, [[https://en.wikipedia.org/wiki/Spatial_anti-aliasing|antialiasing]] will be used in the 3D viewport.|Disabled|
 +|New Tile Passability|Determines whether or not the editor will prompt for the "Passable" setting when new creating [[tile|tiles]], or which value to use by default if not shown.|Always show prompt|
  
 =====Map Editor===== =====Map Editor=====
 ^Setting^Description^Default^ ^Setting^Description^Default^
 +|Default Camera|Determines which camera mode to use by default when opening a [[map]].|Standard Camera|
 +|Grid Color|Color to use for the [[tile]] placement grid lines.|Hex Color #: 525252|
 +|Grid Depth Test|When disabled, the [[tile]] placement grid lines will always be rendered regardless of visibility.|On|
 +|Crosshair Color|Color to use for the placement crosshair that is displayed while in "Place" mode.|Hex Color #: 20808080|
 +|Entity Bounds|Defines when to show the boundary box when placing entities into the [[map]] (either never, only for [[entity|entities]] that occupy multiple [[tile|tiles]], or for all [[entity|entities]].)|Always show|
 +|Navigation Node Color|Color to use for the node cubes displayed at the centers of [[tile|tiles]] with [[navigation_and_interaction|navigation paths]] connected to them.|Hex Color #: FFFFFF|
 |"Walk & Interact" Color|Line color to use when displaying "Walk & Interact" [[navigation_and_interaction|navigation paths]].|Hex Color #: 00FF00| |"Walk & Interact" Color|Line color to use when displaying "Walk & Interact" [[navigation_and_interaction|navigation paths]].|Hex Color #: 00FF00|
 |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00|
 |"Interact Only" Color|Line color to use when displaying "Interact Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FF6900| |"Interact Only" Color|Line color to use when displaying "Interact Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FF6900|
 |"Pending" Color|Line color to use when displaying "Pending" [[navigation_and_interaction|navigation paths]].|Hex Color #: B200B2| |"Pending" Color|Line color to use when displaying "Pending" [[navigation_and_interaction|navigation paths]].|Hex Color #: B200B2|
-|Entity Bounds|Defines when to show the boundary box when placing entities into the map (either never, only for entities that span multiple tiles, or for all entities.)|Show for all entities| 
 |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY|
 |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off|
 +
 +=====Script Editor=====
 +^Setting^Description^Default^
 +|Connection Input Color|Color to use for the input-side of connection lines between script nodes.|Hex Color #: FFFF00|
 +|Connection Output Color|Color to use for the output-side of connection lines between script nodes.|Hex Color #: 00FFFF|
 +|Auto-Connect New Nodes||On|
 +|Show Drag-and-Drop Tip||On|
  
 ~~NOTOC~~ ~~NOTOC~~
editor_settings.txt · Last modified: 2020/01/19 21:33 by justin