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directional_light [2017/08/16 08:48] justindirectional_light [2017/08/16 08:50] (current) justin
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 |Enabled|Determines the initial state of the light. You can use the [[Set Directional Light Enabled]] function to change the state of a map's directional light via scripting.| |Enabled|Determines the initial state of the light. You can use the [[Set Directional Light Enabled]] function to change the state of a map's directional light via scripting.|
 |Color|Color of the light emitted. You can use the [[Set Directional Light Color]] function to change the color of a map's directional light via scripting.| |Color|Color of the light emitted. You can use the [[Set Directional Light Color]] function to change the color of a map's directional light via scripting.|
-|Horizontal Angle|Determines the horizontal component of the light's direction, for example whether the light is pointing east vs. west. If shadows are enabled, this affects their direction.| +|Horizontal Angle|Determines the horizontal component of the light's direction, for example whether the light is pointing east vs. west. If shadows are enabled, this setting affects their direction.| 
-|Vertical Angle|Determines the vertical component of the light's direction, for example how high the "sun" is in the sky. If shadows are enabled, this affects their length. A value of 90 degrees means the light is pointing straight down.|+|Vertical Angle|Determines the vertical component of the light's direction, for example how high the "sun" is in the sky. If shadows are enabled, this setting affects their length. A value of 90 degrees means the light is pointing straight down.|
 |Shadows Enabled|When enabled, the directional light will cause entities in the scene to cast shadows.| |Shadows Enabled|When enabled, the directional light will cause entities in the scene to cast shadows.|
 |Shadow Darkness|Determines the darkness of shadows, with 100 being the darkest.| |Shadow Darkness|Determines the darkness of shadows, with 100 being the darkest.|
directional_light.txt · Last modified: 2017/08/16 08:50 by justin