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dialogue_editor [2017/07/25 09:12] justindialogue_editor [2017/07/25 11:52] justin
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 The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function.
  
-=====Toolbar=====+=====File Toolbar=====
 ^Icon^Function^Description^ ^Icon^Function^Description^
 |{{:wiki:new_resource.png?nolink|}}|New Resource|Opens the [[New Resource dialog]] (with "Dialogue" selected for the resource type).| |{{:wiki:new_resource.png?nolink|}}|New Resource|Opens the [[New Resource dialog]] (with "Dialogue" selected for the resource type).|
 |{{:wiki:disk.png?nolink|}}|Save|Saves changes to the dialogue.| |{{:wiki:disk.png?nolink|}}|Save|Saves changes to the dialogue.|
 |{{:wiki:disk_multiple.png?nolink|}}|Save As|Saves a copy of the dialogue to a new file.| |{{:wiki:disk_multiple.png?nolink|}}|Save As|Saves a copy of the dialogue to a new file.|
 +
 +=====Node Toolbar=====
 +The Node Toolbar is for adding new nodes to your dialogue. A node represents a specific point in the dialogue where an event occurs, for example when a character speaks, a message is displayed, a condition is evaluated, or a script is triggered. Clicking on one of these toolbar buttons will add a new node of that type to the center of the editor view.
 +
 +{{:wiki:dialogue_editor_toolbar.png?nolink|}}
  
 =====Dialogue Graph===== =====Dialogue Graph=====
dialogue_editor.txt · Last modified: 2022/05/10 17:29 by justin