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dialogue [2017/10/19 09:53] (current)
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|+||A **dialogue** is a resource type used for conversations between [[character|characters]], narration during a cutscene, or a combination of both. They are created in the node-based [[Dialogue Editor]] and are attached to [[npc|NPCs]] from the [[Entity Properties]] dialog. Once attached, the player can interact with the [[NPC]] to initiate the dialogue.|
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|+||Dialogue can be manually triggered from a script with the [[Start Dialogue]] function. To change the dialogue for a [[character]] (or remove it), you can use the [[Set Dialogue]] function.|