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data_files [2021/04/21 20:17] – justin | data_files [2022/06/26 02:27] (current) – justin | ||
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- | Although it should be considered an experimental feature at this time and requires a bit of manual setup, it's possible to access custom data stored in JSON files from [[script|scripts]]. To do so, you must first create a subfolder named " | + | Although it requires a bit of manual setup, it's possible to access custom data stored in JSON files from [[script|scripts]]. To do so, you must first create a subfolder named " |
As a simple example, let's say you wanted to maintain a list of [[item|items]] that the [[player character]] should begin the game with without needing to update your game's [[startup script]] every time the list changes. In this scenario, you could create a JSON file within the data folder named " | As a simple example, let's say you wanted to maintain a list of [[item|items]] that the [[player character]] should begin the game with without needing to update your game's [[startup script]] every time the list changes. In this scenario, you could create a JSON file within the data folder named " | ||
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</ | </ | ||
- | You can then use the " | + | You can then use the " |
<code bauxite> | <code bauxite> | ||
- | for $item_id in data[" | + | for $item_id in data[" |
| | ||
end; | end; | ||
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<code bauxite> | <code bauxite> | ||
for $i in range(3) do | for $i in range(3) do | ||
- | | + | |
end; | end; | ||
</ | </ | ||
<code bauxite> | <code bauxite> | ||
- | give_item(data[" | + | give_item(data[" |
</ | </ | ||
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<code bauxite> | <code bauxite> | ||
- | for $item in data[" | + | for $item in data[" |
give_item($item[" | give_item($item[" | ||
end; | end; | ||
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<code bauxite> | <code bauxite> | ||
- | for $prop in data[" | + | for $prop in data[" |
- | | + | |
end; | end; | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |