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create_example_game_tutorial [2017/10/24 08:53] justincreate_example_game_tutorial [2017/10/24 09:10] justin
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-The purpose of this guide is to give a quick, high-level run-through of the game creation process. We will be using the example content bundled with the software rather than creating any custom content. If you are interested in a more in-depth guide that includes the creation of custom content, check out the other Getting Started guide, [[create_custom_game|Creating a Custom Game from Scratch]].+The purpose of this guide is to give a quick, high-level run-through of the game creation process. We will be using the example content bundled with the software rather than creating any custom content. If you are interested in a more in-depth guide that includes the creation of custom content, check out the other Getting Started guide, [[create_custom_game_tutorial|Creating a Custom Game from Scratch]].
  
 =====Setting Up the Game Project===== =====Setting Up the Game Project=====
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 When your game first starts, it executes the startup script that is specified in the game's configuration. In this case, that is a script aptly named "startup". Close the Game Configuration dialog then expand the Scripts folder in the Game Explorer and double-click on the script named "startup". This will open the script in the Script Editor. As you can see, the example startup script loads the map named "example", gives the player a skeleton key, and displays a welcome message. When your game first starts, it executes the startup script that is specified in the game's configuration. In this case, that is a script aptly named "startup". Close the Game Configuration dialog then expand the Scripts folder in the Game Explorer and double-click on the script named "startup". This will open the script in the Script Editor. As you can see, the example startup script loads the map named "example", gives the player a skeleton key, and displays a welcome message.
  
-{{:wiki:example_script.png?nolink|}}+{{:wiki:example_startup_script.png?nolink|}}
  
 Next, expand the Maps folder in the Game Explorer (if it's not already) and double-click on the map named "example". As you saw in the startup script, this is the map that will be loaded when the game starts. In this guide I won't be discussing how to edit maps, but feel free to experiment with the example map by adding a few tiles before proceeding to the next step. Next, expand the Maps folder in the Game Explorer (if it's not already) and double-click on the map named "example". As you saw in the startup script, this is the map that will be loaded when the game starts. In this guide I won't be discussing how to edit maps, but feel free to experiment with the example map by adding a few tiles before proceeding to the next step.
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 {{:wiki:play_example_game.png?nolink|}} {{:wiki:play_example_game.png?nolink|}}
  
-That wraps up this guide! You have successfully created and exported a game using RPG in a Box. To learn more about creating a custom game, check out the guide [[create_custom_game|Creating a Custom Game from Scratch]].+That wraps up this guide! You have successfully created and exported a game using RPG in a Box. To learn more about creating a custom game, check out the guide [[create_custom_game_tutorial|Creating a Custom Game from Scratch]].
  
 ~~NOTOC~~ ~~NOTOC~~
create_example_game_tutorial.txt · Last modified: 2017/10/24 10:59 by justin