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combat_systems [2017/12/12 18:48]
justin
combat_systems [2017/12/12 18:48] (current)
justin
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 =====Turn-Based Tactical===== =====Turn-Based Tactical=====
-Turn-based tactical is the default combat system for RPG in a Box. In the current implementation,​ the [[player_character|player]] and [[enemy|enemies]] can move to a [[tile]] within their movement range (and optionally attack) during each turn. Future implementations will build out other typical ​aspects and take inspiration from [[https://​en.wikipedia.org/​wiki/​Tactical_role-playing_game|tactical RPGs]] like the Shining series and some of the older Ultima games.+Turn-based tactical is the default combat system for RPG in a Box. In the current implementation,​ the [[player_character|player]] and [[enemy|enemies]] can move to a [[tile]] within their movement range (and optionally attack) during each turn. Future implementations will build out other common ​aspects and take inspiration from [[https://​en.wikipedia.org/​wiki/​Tactical_role-playing_game|tactical RPGs]] like the Shining series and some of the older Ultima games.
  
 {{:​wiki:​turn_based_tactical_combat.gif?​nolink|}} {{:​wiki:​turn_based_tactical_combat.gif?​nolink|}}
  
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combat_systems.txt ยท Last modified: 2017/12/12 18:48 by justin