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combat_systems [2022/05/10 15:44] – justin | combat_systems [2022/05/10 15:46] (current) – justin | ||
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Tactical turn-based is the default combat system for RPG in a Box and is set up in the [[Combat Editor]]. In the current implementation, | Tactical turn-based is the default combat system for RPG in a Box and is set up in the [[Combat Editor]]. In the current implementation, | ||
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=====Real-Time===== | =====Real-Time===== | ||
Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the " | Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the " | ||
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=====Menu-Driven Turn-Based===== | =====Menu-Driven Turn-Based===== | ||
Menu-driven turn-based combat is set up in the [[Combat Editor]]. When triggered in first-person mode, the enemies will spawn on the current [[tile]] in front of the player (similar to dungeon crawlers like Shining in the Darkness). | Menu-driven turn-based combat is set up in the [[Combat Editor]]. When triggered in first-person mode, the enemies will spawn on the current [[tile]] in front of the player (similar to dungeon crawlers like Shining in the Darkness). | ||
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~~NOTOC~~ | ~~NOTOC~~ |