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combat_systems [2022/05/10 15:44]
justin
combat_systems [2022/05/10 15:46] (current)
justin
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 Tactical turn-based is the default combat system for RPG in a Box and is set up in the [[Combat Editor]]. In the current implementation, the [[player_character|player]] and [[enemy|enemies]] can move to a [[tile]] within their movement range (and optionally attack) during each turn. Future implementations will build out other common aspects and take inspiration from [[https://en.wikipedia.org/wiki/Tactical_role-playing_game|tactical RPGs]] like the Shining series and some of the older Ultima games. Tactical turn-based is the default combat system for RPG in a Box and is set up in the [[Combat Editor]]. In the current implementation, the [[player_character|player]] and [[enemy|enemies]] can move to a [[tile]] within their movement range (and optionally attack) during each turn. Future implementations will build out other common aspects and take inspiration from [[https://en.wikipedia.org/wiki/Tactical_role-playing_game|tactical RPGs]] like the Shining series and some of the older Ultima games.
  
-{{:wiki:tactical_turn_based_combat.gif?nolink|}}+{{:tactical_turn_based_combat.gif?nolink|}}
  
 =====Real-Time===== =====Real-Time=====
 Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the "Attackable in Real-Time" setting in the [[npc_behavior|Behavior Settings]] section of the [[Entity Properties]] panel for that [[character]]. Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the "Attackable in Real-Time" setting in the [[npc_behavior|Behavior Settings]] section of the [[Entity Properties]] panel for that [[character]].
  
-{{:wiki:real_time_combat.gif?nolink|}}+{{:real_time_combat.gif?nolink|}}
  
 =====Menu-Driven Turn-Based===== =====Menu-Driven Turn-Based=====
 Menu-driven turn-based combat is set up in the [[Combat Editor]]. When triggered in first-person mode, the enemies will spawn on the current [[tile]] in front of the player (similar to dungeon crawlers like Shining in the Darkness). Menu-driven turn-based combat is set up in the [[Combat Editor]]. When triggered in first-person mode, the enemies will spawn on the current [[tile]] in front of the player (similar to dungeon crawlers like Shining in the Darkness).
  
-{{:wiki:menu_driven_turn_based_combat.gif?nolink|}}+{{:menu_driven_turn_based_combat.gif?nolink|}}
  
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combat_systems.txt ยท Last modified: 2022/05/10 15:46 by justin